AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")

include("shared.lua")

function ENT:Initialize()
	self.Entity:PhysicsInit(SOLID_VPHYSICS)
	self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
	self.Entity:SetTrigger( true )
	self.Entity:SetSolid(SOLID_VPHYSICS)
	self.Entity:SetCollisionGroup( COLLISION_GROUP_DEBRIS )

	local phy = self.Entity:GetPhysicsObject()
	if phy:IsValid() then 
	phy:Wake() 
	end 
	
	self.Entity:NextThink( CurTime() + 10 )
end

function ENT:Think()

self.Entity:Remove()
return true
end

